The script CapsuleHand.cs in the SDK calls mesh.Optimize(), which was removed in Unity 5.6, so compiling a project keeps failing.I presume I can just remove this command, but please address this.
Unity 5.6 support is in the works and will be released soon. If you're feeling adventurous, you can use the develop branch in the Unity Modules GitHub: https://github.com/leapmotion/UnityModules
Unity 5.6 in now supported with the most recent release of the Unity assets available here: https://developer.leapmotion.com/unity/
I still get an error "The type or namespace name ReadonlyList' could not be found" and "The type or namespace nameSingleLayer' could not be found. Are you missing an assembly reference?" when I load the latest interaction manager. Any ideas why?
ReadonlyList' could not be found" and "The type or namespace name
With unity 5.6.1f1, and the Core Assets 4.1.6 I cannot build a an application with only the LMHeadMountedRig_AR/VR and nothing else. I see a bunch of 'cannot convert from unint to int' errors and others such as 'Type does not contain a definition for 'IsInterface' among others. Any idea why this is happening