I have been trying to correctly implement the conversion of Leap coordinates to THREE.js coordinates. More specifically, I'm trying to use the riggedhand to cover my entire three.js scene since it only covers a little part now.
I found the example/answer below alongside the explanation how the coordinate system works.
Continuing the discussion from Translate Leap Coordinates to use for ThreeJs:
But I just can't seem to understand how this function can be called. I have the following code: https://jsfiddle.net/3aw7rdk6/. Do I pass in the pointable.tipPosition? And how can I update the hand for it to use the actual coordinates derived from this function? As the rigged hand seems to use arbitrary coordinates itself?