I'm new to developing with leap motion in Unity3d.
I have a problem when I scale the leap motion controller to cover the desired area in the scene. As I scale the Controller, the cylinders and spheres of the CapsuleHand_L and R prefabs turn thin and or small. Scaling directly the CapsuleHand prefabs results in having cylinders that are way longer than the actual finger they represent.
I was reading through similar topics, but none of them seemed to had a good answer. Is there any way to fix this issue? Is this a known issue to the development team?