The rigid hands have the palm scaled and that is causing interactions to accur at original scale. If setting scale on palm to 1, then one sees the real collision bounderys.
Yes! I can confirm it is working now.
I see what you mean. Thanks for reporting the issue. There are a number of problems with the rigid hand prefabs around scaling.
If you have a chance, please try out this branch and let us know if it fixes your issue with the palm.
Yes I can confirm all is well now!
Great. Thanks for testing the fix!