i use the LeapMotion Interaction Engine in Unity and it's making a weird problem. I have grasp and contact enabled in the manager and everything was working well. I build a Windows Version and suddenly the contact is working weirdly but the grasp is fully functionnal.
I can not push or interact with object before grasping. When i grasp it's working and then i can push and have contact with the objects.
It's like the object don't wake up before being grasping.
The object doesn't wake up, even if i enter in contact Gizmos debug box stay gray
I grab the object Gizmos debug box become green
I can push and interact with the object Gizmos debug box become blue
When i try the example giving in the assets, it's working good. I import all object from the example scene (Manager, HMD, objects) and it's working correctly and when i build a *.exe version, it's suddenly stop working.
If i try with a new scene and import prefabs (interaction manager and HMD), the contact is not working. It's only when i copy from the example scene that it's working.
I already try to configure the layers in manually mode but it's working the same ways. But i suspect that the object is not changing in the right layer.
I made a video of my problem
It's my student project master and if somebody can help me, i will be grateful