I really like the way the image hands look, but I am having trouble using them in Unity. I followed the video here...
I attached the "LMHeadMountedRig" prefab to my Main Camera, but the hands look like they are clipping something, and all I see is a blue backdrop instead of my scene.
What is the 'correct' way to use image hands in a standard (non vr/hmd) unity project?
Thanks!