I tried to use this mount
(Picture shows original Mount from Thingiverse)
It is a Mount from Thingiverse which tilts the Leap round about 30°. I modified it a bit, so it fits to the DK2.
I chose this mount in the hope the tilt which it gives to the Leap will increase the detection in my application.
But it seems that the leap misinterprets the tilt. In desperation I tried a lot of things to get it fixed, like rotating the HeadControler and some scaling but nothing worked.
Because of the Post of Bertz which I think is showing a infinitely adjustable mount I was hoping anyone of you guys has a solution for this problem.
I know Leap is not meant to be tilted but I am positive that a tilted Leap has a positive effect my app.
(Unity 5.1, Core Asset 2.31, Oculus 0.5)