I have an empty GameObject in my scene with a Box Collider and RigidBody, with the Box Collider is marked as Trigger. Whenever I move my hands through the collider, my Debug message is not going off, leading me to believe OnTriggerEnter is never being fired.
I've checked and can confirm that the CapsuleHands are accompanied by Interaction Hand Contact Bones, and that the RigidBodies on those mirror the positioning of the CapsuleHands. I also tested the collider itself by dropping a box through it, and it worked fine.
Any help in figuring out why the event is not being fired would be appreciated.