Ok,i did move dll as u suggested,got weird behaviour with x86 editor, so i used only x64 editor for testing till now, here we go :
- If i run a scene only with leap i got DllNotFoundException: Leap3dInteractDll but it works, both editor and compiled
- If i run a scene with oculus alone, i got Failed to load 'Assets/Plugins/x86_64/OculusPlugin.dll, but dll is there, so nothing works, if icompile it works fine
- if i run a scene with oculus and Leap i have same error of oculus standalone, so leap working fine in editor but no oculus, if i compile everything is working (both OVR and Leap ) but all objects are violet, not texture no material on them
Now i did replace Leap.dll and LeapCSharp.dll in x86_x64 folder removing them from editor folder, restart unity and oculus is working fine, of course no chance to run leapmotion into editor
So my point is, moving a leap dll is causing editor to miss the oculus dll, like something with dllpath get messedup, when leap native is loaded from editor folder...has anybody succesfully run OVR+ LEapmotion with unity 5 ? Finally this combination is actually the best solution on market to make some magic interactive.
thank u all in advance.