I'm developing a game for Airspace with Unity 4.6. One thing that I need to do is save the highscore data in a file, so it can be restored between launches.
Currently I'm using Unity's PlayerPrefs set of functions for persistent data. However, this method saves all data to one directory, which isn't changeable, and the App Review Guidelines want all data saved in another directory.
Does anyone know a good way to write all data to the required directory as detailed in the App Review Guidelines?