When I import Unity Core Assets 4.1.5 to my Unity (personal) project it crashes and when I reopen Unity I get an error saying: "UnityEngine.Shader" does not contain a definition for "SetGlobalMatrixArray"
How do I fix this?
What version of Unity are you using?
Had the same problem and I'm using 5.3.4... Can't solve it
I have the same problem with Unity 5.3.6 ? How can we make it work ?
This is a compatibility issue, as Unity 5.3 dates back to 2015 and our recent assets have all been developed on (and benchmarked for) Unity 5.6+.