I am a Unity developer with intermediate experience of a year but fairly new to Leap SDK.
I was working with the Leap API by trying to do some basic stuff to test out Gestures in a test ground.
Lately I am stuck trying to achieve a specific behavior with the Leap SDK in Unity.
I wish to disconnect the Leap tracking from the actual Graphics hand model that is drawn in the scene by the HandController gameobject without disabling/destroying any of the HandController gameobjects in the scene.
I tried different ways to try and disable the graphic hand prefabs and trying to replace it with another gameobject containing the graphics hand model but couldn't get any smooth transitions.
Would be very helpful if any of you could suggest a way to disable/disconnect the tracking from the graphics hand model drawn in the scene.