Hello, I'm an LM enthusiast with a few questions;
I would like to create a code-driven hand model like the one "Blocks" have.
For example, when you launch Blocks, there is a hand model in front of you, that is controlled by CPU.
For my game, I would like to create a similar hand model and teach it gestures.
However I'm stuck at creating my own hand model in scene.
Here is what I tried and failed: (Those trials might be stupid, pardon my cluelessness)
1) I tried to copy HandModels hierarchy under LMHeadMountedRig and Bind a script to it, however I can't see CPU hands in front of me.
2) I tried downloading Hands module and dragging hand prefabs into my scene. Now I can visually see a hand in front of me, but it does not have a hierarchical hand structure (5 fingers, etc.) like it is explained in documentary.
One last question; is it stupid to create my own frame and declare my own List in it?
Only way I achieved implementing a code-driven hand was to create my own Frame and my List manually.
I would greatly welcome any response, sorry for long post. Thank you so much for the incoming help.