hey, I made a post on the reddit about this as well, but why not put it up here as well.
http://www.reddit.com/r/leapmotion/comments/2klby7/head_mounted_hands_upside_down_why_unity_free/
I'm getting a whole lot of issues when using leap with oculus, however when separate, they seem to work fine.
Leap:
- When set up to head mounted mode, my hands are upside down, and the leap sometimes thinks the left hand is the right, and vice versa
Oculus:
- DllNotFoundException: ispose ()
- NullReferenceException: Object reference not set to an instance of an object (multiple of these from the camera configuration ot the OVRGameView.OnUpdate ()
Should i be seeking help for the oculus issues on the oculus forums? i dont seem to be getting these errors when i dont have the hands imported into the scene, so I have no idea why these things are doing what they are.
any help would be appriciated